MokoMaze for Objective C

MokoMaze is a game originally developed in C for the OpenMoko Freerunner (GTA04) and which was later ported to Qt Embedded to run on QtMoko.

This is again another port, this time from Qt to Cocoa API which is available on MacOS X and QuantumSTEP.

The goal is to move a ball through a labyrinth avoiding holes in the game surface. It is operated by using the accelerometers of a portable device.

Tapping on the screen shows some buttons so that the user can choose a different level or stop playing.

Development Team
Nikolaus Schaller

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